Tag: C#

  • [C#] Using Nini .NET Configuration Library

    [C#] Using Nini .NET Configuration Library

    When developing a desktop application, there will be times when you want to store settings for your program. A database is one option, but on Windows, you might just wish to have your settings stored in an INI file. One way to work with an INI file in C# is with the Nini Library. This makes it quite easy to read from and write to an INI file.

    Let’s get started.

    After installing the library, we’ll need to set our namespace.

    using Nini.Config;

    What will our INI file look like? Something like this:

    ;conf.ini
    [Options]
    Zipped = 0
    Filename = test.txt

    For my application, I decided to make a class devoted to the configuration file. So, let’s define that and a few other variables.

    public class OurConfig
    {
    string NL = Environment.NewLine; // New line character
    private string configFile = "conf.ini"; // Our INI file
    
    IConfigSource config; // Instance of our config
    
    }

    Now that we have our variables declared, let’s create a couple of useful methods.

    public void set_is_zip(int zipped)
    {
    config.Configs["Options"].Set("Zipped", zipped);
    }
    
    public void set_filename(string fname)
    {
    config.Configs["Options"].Set("Filename", fname);
    }

    These two methods will update the INI file with new settings, should we change them in our program. Of course, if we make these changes, they need to be saved. Thankfully, we can declare something in our constructor (which we will write a little later) that will auto-save our changes as we make them.

    config.AutoSave = true;

    Now, let’s create a pair of methods to return the data. This will be useful in our program when we need to use these settings.

    public int return_is_zip()
    {
    return config.Configs["Options"].Get("Zipped");
    }
    
    public string return_filename()
    {
    return config.Configs["Options"].Get("Filename");
    }

    With these methods, we now have a basic class for handling a configuration file. All that is left is our constructor.

    But before we get to the constructor, there is something else I created. What if our INI file doesn’t exist? I decided that I would make a function to create a default INI file, should the old one not exist anymore. This is also useful if we want to distribute our program without an INI file.

    private void fill_new_ini()
    {
    // Put default values into the INI file
    // Essentially, we're writing a blank file, so this is fairly simple
    string toWrite = ";conf.ini" + NL
    + "[Options]" + NL
    + "Zipped = 0" + NL
    + "Filename = test.txt" + NL;
    
    System.IO.File.WriteAllText(@"conf.ini", toWrite);
    }

    We can do a check when we initialize our class that will check to see whether or not this file exists. If not, we’ll create it so we can work with it.

    That makes this our constructor:

    public OurConfig()
    {
    // Initialize the INI file if it doesn't exist
    try
    {
    configFile = new IniConfigSource("conf.ini");
    }
    catch (Exception ex)
    {
    // Write default values into it
    fill_new_ini();
    configFile = new IniConfigSource("conf.ini");
    }
    
    configFile.AutoSave = true; // Auto save config file as we make changes
    
    }

    Our whole class thus looks like this:

    using Nini.Config;
    
    public class OurConfig
    {
    string NL = Environment.NewLine; // New line character
    private string configFile = "conf.ini"; // Our INI file
    
    IConfigSource config; // Instance of our config
    
    public OurConfig()
    {
    // Initialize the INI file if it doesn't exist
    try
    {
    configFile = new IniConfigSource("conf.ini");
    }
    catch (Exception ex)
    {
    // Write default values into it
    fill_new_ini();
    configFile = new IniConfigSource("conf.ini");
    }
    configFile.AutoSave = true; // Auto save config file as we make changes
    }
    
    private void fill_new_ini()
    {
    // Put default values into the INI file
    // Essentially, we're writing a blank file, so this is fairly simple
    string toWrite = ";conf.ini" + NL
    + "[Options]" + NL
    + "Zipped = 0" + CL
    + "Filename = test.txt" + CL;
    System.IO.File.WriteAllText(@"conf.ini", toWrite);
    
    }
    
    public void set_is_zip(int zipped)
    {
    config.Configs["Options"].Set("Zipped", zipped);
    }
    
    public void set_filename(string fname)
    {
    config.Configs["Options"].Set("Filename", fname);
    }
    
    public int return_is_zip()
    {
    return config.Configs["Options"].Get("Zipped");
    }
    
    public string return_filename()
    {
    return config.Configs["Options"].Get("Filename");
    }
    
    } // End OurConfig

    That’s how simple it can be to work with your own INI files in C#.

    Did you find this useful? Let me know in the comments!