In March, alongside a few hardware announcements, Apple also unveiled a new media sharing app called Clips. Clips was released today. Reviews seem mixed. But I’m not here to talk to you about Clips.
iOS 10.3 was released to a vast majority of iOS devices on March 27. It was a huge behind-the-scenes update that migrated iOS devices to Apple’s new file system. But I’m not here to talk to you about iOS 10.3.
What I am here to talk to you about is 32-bit app support. It’s definitely coming to an end. And this might affect some apps you like using. For me, some of my favorite games fall into this category. Want to see which of your apps won’t work on future iOS versions? Head to Settings > General > About > Applications to see the list.
You might’ve gotten a glimpse of this even without going to the Settings app. One other change in iOS 10.3 noted by people before and after release: Apps not compiled for 64-bit present an alert to the user upon launch. This alert says that the app in question will not work with future versions of iOS.
Now, why did I mention Clips earlier? Because Clips has some notable requirements. Sure, it requires iOS 10.3. That’s the latest OS release, and its no surprise that Apple will target the latest release with its latest apps. But the hardware requirements don’t include all devices running iOS 10.3. Specifically, Clips only works on 64-bit devices. Don’t believe me? Check the bottom of the Clips site and try to find a 32-bit device in the list of supported devices. You won’t find any.
Another big tip: iOS 10.3.2 is available for developers to test. It is only available for 64-bit devices.
The writing is clearly on the wall: 32-bit apps will soon be unsupported in iOS. But while some think iOS 11 will be the big cutoff, it may be sooner than most people realize. If you see your favorite apps in that list in your Settings app, consider contacting the developers of those applications. Urge them to update their apps.
I know I don’t want to lose my favorite games.